Similarly, attempting to open Don't Touch Me's details page will cause a green, yellow, and then red Warning sign with Good Mood, Normal Mood, then Bad Mood faces above it to flash on the screen, depleting the Qliphoth Counters of every Abnormality in the facility. This will result in an immediate Game Over. After trying to perform a work on it, it will either kill every employee in the facility after a "blood dripping down"-screen effect, or send them into panic after a shaking-screen effect and a big explosion sound, followed by a small explosion sound and a second shaking-screen effect. I can’t tell you what’s going to happen if you do, because honestly, we really have no idea.Its special ability will trigger if the player tries to order an activity on Don't Touch Me. Now, I’m going to leave the room for just a second, then I’ll be back, okay? Just don’t touch the red button. Alright, I’ll only be a minute.”ĭialogue like this (or similar versions of it) is found pretty frequently in science fiction or fantasy. It isn’t always a button, either: the “red button” is pretty much anything one character tells another not to do. From schools to stores to jobs, there are almost always rules that end up completely shattered because people didn’t follow them.Īctivities that are completely undesirable become tempting as soon as you aren’t allowed to participate in them. The most exclusive colleges are the ones more people try to get into. So why exactly do we feel the complete urge to do something as soon as we’re told we can’t? Things that you aren’t allowed to touch become almost magnetic. Well, like almost everything in life, we can chalk this up to a couple big factors: our intense curiosity and our desire for dopamine rushes (which actually end up being almost the same thing!). However, there is also a lot of psychology involved in both responses, so let’s take a look at a deeper analysis of each. Let’s face it: humans are incredibly curious, and mysterious pieces of our environment (like a big red button) are often causes for interest.
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